Hundred-Man Warzone Opens on Control Zone Front, Noobs Die Bravely and Often
FTA server crest, WARDOGS Control Zone rotation.
The clan's new flagship ground: a 100-player WARDOGS server running three-team Control Zone warfare across a rotating map pool — open to the public, and merciless to anyone who spends their vest money on a truck.
The clan's WARDOGS server is live and set as the flagship rotation for the foreseeable future. Three teams, a hundred players, one Control Zone worth bleeding for — first side to 100 points wins, and every player starts the season with $10,000 to blow on gear, weapons, and questionable vehicle purchases.
Early returns confirm the noobs are exactly as advertised: full sprint into an open Control Zone with the armor budget still sitting untouched in the bank, a truck purchased and immediately folded into the nearest ravine, and at least one friendly-fire incident per session where a teammate got mistaken for a silhouette at 200 meters. It happens to everyone once. It happens to some people every match.
The hardcore side of the roster is its own breed entirely — loadout math done before the round even loads, every Control Zone rotation memorized, and a documented moral crisis each time they die with cash still unspent. Expect both types in the same squad by week two, arguing over comms about who flipped the truck this time.
Connection details and the current server manifest live in the Comms column. No password, no application — direct connect and go.
| Direct Connect | 208.115.223.188:7787 |
|---|---|
| Map Rotation | Madrid, Detroit, Bakurani |
| Slots | 100 |
| Min to Start | 20 players per team |
| Team Balance | Locked |
| Cause of Death | Rate | Diagnosis |
|---|---|---|
| Own Vehicle | Constant | Skill issue |
| Friendly Fire | High | Silhouette misidentified |
| Zone Rush, No Armor | Very High | Budget mismanagement |
| Rage-Quit Mid-Purchase | Occasional | Analysis paralysis |
Eighteen fronts, one clan. Click through for the full write-up on each.
Server stood up on Indifferent Broccoli — provisioned, branch confirmed on V3.0.0 Stable, SandboxCode migrated.
Zombie digging disabled via the community SandboxCode generator — Entities → Zombie Digging → Off.
Beyond Storage 3 installed — craft and refuel from nearby containers and workstations without hauling.
Better Biomes, Better Vanilla Vehicles, and AGF HUDPlus installed — full loadout verified clean against the boot log, zero conflicts.
| Handle | Role | Status |
|---|---|---|
| Jeremy | Founder / Ops | Active |
| RAiNZ777 | Field Tester | Active |
| — | Open Slot | Open |
| — | Open Slot | Open |
- Zombies that dig through three floors of concrete to eat a sleeping player. Executive order now forbids this.
- Loot goblins who open every crate in a POI and leave with a single leather scrap.
- Getting disconnected mid-Blood-Moon and coming back to a bedroll and regrets.
- Anyone who clicks "Continue" instead of "Restart" on the AntiCheat prompt, then asks why their storage mod doesn't work.